The same is true for System Shock 2, except money is replaced with nanites.īoth System Shock 2 and Bioshock have hacking, which takes the form of a mini-game. In Bioshock the player can use money to purchase items from vending machines such as health and ammo. Aside from psionics, System Shock allowed the players to also use Cybernetic Modules to upgrade other aspects of their character (such as strength, hacking, modifying, ect). Players can spend Cybernetic Modules on psionic abilities which are essentially Plasmids (however, the number of psionic abilities in SS2 is much greater then the number of Plasmids in Bioshock). This works pretty much the same way in System Shock 2. To have “energy” for these abilities, you use Eve. In Bioshock, players can use Adam to purchase to purchase plasmids (abilities) for their player such as Electro Bolt or Winter Blast. Plasmids/Cybernetic Modules & Money/Nanites: So I thought it might be fun to take a look back on System Shock 2 and see how some of the gameplay systems found in Bioshock were present in System Shock 2 eight years ago.Ī few basic similarities that you might (or might not) notice in the video: Granted Bioshock is taking a lot of these same gameplay elements to a whole different level (such as with more interactivity with the environment) but a lot of the same core gameplay ideas are still there. Irrational Games’ previous game titled “System Shock 2″ did a lot of what people today are calling revolutionary all the way back in 1999. However, many gamers are probably unaware that all of this has already been done before. Unique gameplay elements such as modifying weapons, different ammo types, hacking, plasmids and adam all promise to elevate the first person shooter genre to new heights. With all of the media released on the game so far, I think it is pretty safe to assume that most of you know what sets this game apart from all of the other shooters. Bioshock is easily one of the most anticipated games coming out later this year.
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